Project Details
Architecture Overview
Immersive Awe Canvas is built with modern web technologies to deliver smooth 3D experiences:
graph TD
A[React] --> B[Three.js]
A --> C[React Three Fiber]
B --> D[3D Rendering]
C --> E[React Integration]
A --> F[Vite]
F --> G[Build Tooling]
F --> H[Hot Module Replacement]
Key Components
1. Core Technologies
- React: Component-based UI library
- Three.js: 3D rendering engine
- React Three Fiber: React renderer for Three.js
- Vite: Fast development server and build tool
2. World System
- Scene Management: Dynamic loading and unloading of 3D scenes
- Environment Controls: Day/night cycle and lighting
- Object Library: Reusable 3D components
3. User Interface
- Responsive Design: Adapts to different screen sizes
- Interactive Controls: Intuitive camera and navigation
- Settings Panel: Real-time parameter adjustments
Keyboard Shortcuts
Key | Action |
---|---|
N | Next World |
P | Previous World |
Space | Toggle Theme |
. | Freeze/Unfreeze Scene |
V | Toggle UI Visibility |
E | Toggle Settings Panel |
Esc | Close Settings |
S or Ctrl/Cmd+K | Search |
H | Open Help Dialog |
G | Go to Home Page |
C | Copy Scene Configuration |
Project Structure
immersive-awe-canvas/
├── public/ # Static assets
├── src/
│ ├── components/ # React components
│ │ ├── scenes/ # 3D scene components
│ │ └── ui/ # UI components
│ ├── lib/ # Utility functions
│ ├── styles/ # Global styles
│ └── App.tsx # Root component
├── index.html # Entry point
├── package.json # Dependencies
└── vite.config.ts # Build configuration
Creating Custom Worlds
- Create a new scene component in
src/components/scenes/
- Export your scene as a React component
- Add it to the world registry in
src/lib/worlds.ts
- Your world will be automatically included in the navigation
Performance Optimization
- Code Splitting: Dynamic imports for scene components
- Lazy Loading: Load assets on demand
- Memoization: Optimize re-renders with React.memo
- Instanced Meshes: Efficient rendering of repeated objects
Known Issues
- Performance may vary on lower-end devices
- Some mobile devices have limited WebGL capabilities
- Complex scenes may require optimization
Future Enhancements
- [ ] User authentication for saving scenes
- [ ] More interactive elements and effects
- [ ] Improved mobile controls
- [ ] Scene sharing functionality
Contributing
- Fork the repository
- Create a feature branch (
git checkout -b feature/amazing-feature
) - Commit your changes (
git commit -m 'Add some amazing feature'
) - Push to the branch (
git push origin feature/amazing-feature
) - Open a Pull Request
License
This project is licensed under the MIT License - see the LICENSE file for details.
Support
For issues and feature requests, please open an issue on GitHub.